Master of orion ii11/26/2022 ![]() Victory cannot be obtained by conquering or becoming the ' Master' of Orion. Destroying the Antaran Homeworld requires the player to travel to the Dimension that the Antarans inhabit with a fleet strong enough to destroy them. Therefore, getting elected requires a combination of diplomacy and conquest. To get elected you need two-thirds of the total votes (abstentions count as votes against both candidates) each empires' votes are based on the population of its people. Get Elected as the Supreme Leader of the Galaxy.This means that you can simply defend yourself against the Antarans and wait until they eliminate all other races and you will still win without removing any races. Many people name this condition as 'Exterminate all opponents', this is only one way to have this certain condition, for some races are wiped out by the Antarans. Although mostly done through forceful takeover, some races can concede victory and merge their empire with yours through diplomatic channels. There are three ways to win Master of Orion 2: the Antarans break out of their dimensional prison and attack races randomly with increasingly powerful fleets. With this planet the player also gets certain un-reasearchable technologies and the alliance of Loknar and his ship.Ī little after the game starts. This planet is usually the best planet, in terms of resources, in the galaxy. 'The Guardian Ship' guards the Orions' original homeworld, which is conquerable by the player. After their victory, the Orions left the Galaxy, leaving only a 'Guardian Ship' behind containing Loknar as a pilot. The Orions were eventually triumphant and, being the enlightened race, rather than kill the Antarans, the Orions trapped them in a pocket dimension. Long before the start of the game, two races, the Orions and the Antarans, fought a war that ripped a scar across the galaxy leaving devastation wherever the battlefield lay. Backstory Antarans Feature on the Cover of the boxed version Simply put, the game allows you to finish in multiple ways, be it peaceful or aggressive, passive or direct all roads can lead to victory.or defeat. Playing on the ' 4X' principle, a term penned by Alan Emrich in his September review of Master of Orion for 'Computer Gaming world' which stands for: " eXplore, eXpand, eXploit and eXterminate". Published in 1996, MOO2 puts you at the command of an emerging race in a galaxy where you can choose how to conquer the stars around you. Master of Orion II: Battle at Antares (Abbreviated to MOO2 in some circles) is a turn-based strategy game developed by Simtex and designed by Steve Barcia and Ken Burd. ![]()
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